Hexbound
Free
Description
Hexbound was my attempt to recreate ZenTiles, but with more polish and a more distinct look. I also wanted to introduce more of a challenge to the game, as the original was way too easy. I did this by adding more tile types while creating a fixed board size. Not only that, but I also used DoTween for the first time in this project, which allowed to easily add a lot of polish and really nice effects. I was hoping to sell this game to publishers like Armor Games for more the ZenTiles since it was better, but unfortunately that didn't work out. In any case, I am still really happy with the game I ended up with.
Tools and Resources
- Unity
- Blender
- freesound.org
- freestylized.com
- pixabay.com: Solve the Riddle by geoffharvey
ZenTiles
Free
Description
ZenTiles is a strategy game made in 1.5 days for the Kenney Jam 2024. The theme for the jam was connections and all the art had to be from Kenney assets. My teammate and I came up with ZenTiles, where you have to complete sets of tiles while keeping all the tiles connected to the center tile. Completing sets makes the tiles disappear, which forces some strategy to be used when placing tiles. We sold ZenTiles to ArmorGames with a non-exlusive liscense for $150.
Tools and Resources
- Unity
- Kenny Assets
- freesound.org
- Music by Caden Bradshaw
Hydro Hustle
Free
Description
Hydro Hustle is a puzzle game created for the Pixel Game Jam 2024 in ten days. Draw lines with your cursor to guide the water from the pipe to the bucket while avoiding obstacles. This project was made with two friends and was my first time using Unity Version Control. It took a couple of tries to set up properly but worked well once we got it going.
Tools and Resources
- Unity
- Aseprite
- freesound.org
Bouncy Ball
Free
Description
Bouncy Ball started as an idea I wanted to make in one week. It turned out to be a lot more fun than I expected and took two weeks to make in the end. The gameplay is simple, fire the bouncy ball to collect all the collectables. During this project, I learned about Unity's rule tile system and got a much deeper understanding of the particle system. Bouncy Ball is published on Addicting Games and is my first published game.
Tools and Resources
- Unity
- Aseprite
- freesound.org
Fight For Earth
Free
Description
Fight for Earth was made in 7 days for the Brackeys Game Jam 2023.1 with the theme 'An end is a new beginning'. My game loosely fits this theme by starting you as a different character each time. It is a short wave-based shooter game where you have to kill incoming zombies until the timer runs out. When the game starts you are randomly given one of three possible gun types. As you kill zombies you gain XP to upgrade your character, with certain upgrades being better for each type. By completing this project I learned how to create an upgrade system that affects different stats while trying to keep the game balanced.
Tools and Resources
- Unity
- Aseprite
- freesound.org
Mathsweeper
Free
Description
Math Sweeper started as an attempt to recreate the original minesweeper. I created a randomly generating system that creates a certain amount of bombs when the player clicks their first tile, ensuring they always get one free tile. Once I had the main system done and working exactly like the original minesweeper I decided to add my spin to it. I decided to give the player a chance to keep playing when they clicked a bomb. All they had to do was solve a math problem. Then I created a difficulty system off of that where each difficulty added more bombs and made the math harder by using bigger numbers.
Tools and Resources
- Unity
- Aseprite
- freesound.org
Farmers Apocalypse
Free
Description
Farmers Apocalypse was made in three days for the Wowie Jam 4.0 with the theme 'Collaborate with AI'. My game fits this theme by having the player work with an AI turret to defeat incoming enemies. The goal of the game was to survive until you beat the final boss. The player was tasked with planting crops for the gun to shoot while also upgrading the gun. The 'AI' gun used the crops as ammo, creating a balancing act between growing crops and not running out of ammo.
Tools and Resources
- Unity
- Aseprite
- freesound.org
The Drillers
Free
Description
The Drillers was a small game I made inspired by the gameplay of Dome Keeper. The objective of the game is to dig deeper and deeper harvesting rare and valuable gems. The player can then sell the gems to upgrade themselves and unlock deeper layers. It's a very simple game, but I tried to create a more distinct look for the game with post-processing. I used Grain and Panini Projection to give the game a more retro feel that works with pixel art and 8-bit sound effects. I also tried to create a more immersive environment by adding rain to the surface that gets quieter the deeper you dig.
Tools and Resources
- Unity
- Aseprite
- BFXR
Greek Brawl
Free
Description
Greek Brawl was my attempt at a simple turn-based game. At the start of the game, the player and AI are given four randomly selected characters. The player plays as the gods, while the AI plays as monsters. Each character has attack damage, an accuracy chance, and a special ability. The special ability is charged up by attacking and getting hit. Each character also falls into one of six classes, each one of which does critical damage to another class. My main focus while working on this project was the systems, creating the AI for the enemy to give it a good chance of winning. As well as the turn-based system that kept track of all the characters. The art and sound effects did not match up well, and the UI was very clunky. This project was much more of a technical piece than a visual and it shows.
Tools and Resources
- Unity
- Aseprite
- freesound.org
Mahara
Free
Description
Mahara was made in three days for the MashUp Game Jam 2 with the theme 'Unconventional Means'. This was my first game jam so I decided to keep it simple by making a platformer. I had the game fit the theme by switching the gravity instead of jumping. I also created floors you can't touch, enemies that walk back and forth, and an enemy that shoots projectiles. While the game mechanics had potential, I was still new to making games without following tutorials at the time, so the difficulty was very inconsistent. The sounds aren't very good and don't fit with the art style. The art is also inconsistent with itself, the player is far more detailed than the environment, and the background isn't even pixel art. I learned a lot from the game though, especially about planning games and making them quickly.
Tools and Resources
- Unity
- Aseprite
- BFXR
- Bosca Ceoil
Dwarf Dash
Free
Description
Dwarf Dash is a recreation of the first game I ever made, but still one of my first projects. I made it while following a tutorial by BlackThornProd. It is very similar to the original but I added the ability to unlock new characters and backgrounds. The gameplay is very simple, avoid the falling boulders for as long as you can. Some shields fall occasionally giving you one free hit from a boulder. The longer you last the more points you get, which can be used to unlock the other characters and backgrounds. Each character has slightly different heights and speeds, giving each its advantages and disadvantages. This is one of my first games, and it shows. The UI is very simple and doesn't look good, and the gameplay is very clunky.
Tools and Resources
- Unity
- Photoshop